2-4 players · Ages 3+
Peaceable Kingdom Count Your Chickens Game
4.72,164 ratings
Help Mother Hen gather her chicks and bring them back to the coop. Everyone wins together, and no reading is needed.
$15.99

Since 1990, one table, everybody in
Cooperative board games, first games for toddlers, shimmery floor puzzles, reusable sticker totes and lock-and-key diaries. Pick a corner of the kingdom, find the right age, and go play.
Browse the whole kingdom →In a cooperative game the table plans out loud. Kids practice listening, explaining and asking for help without anyone keeping score against them.
Mazes, memory hunts and treasure paths give small groups one shared puzzle. The win, or the near miss, belongs to everybody.
Spinners, stacking blocks, cling stickers and jumbo puzzle pieces sized for small fingers that are still learning to grip and place.
The boxes families come back for: counting chickens, feeding a hungry Woozle, racing ogres to the treasure.
2-4 players · Ages 3+
4.72,164 ratings
Help Mother Hen gather her chicks and bring them back to the coop. Everyone wins together, and no reading is needed.
$15.99
Cooperative matching · Ages 3+
4.84,036 ratings
A cooperative matching game for kids where all the players team up against one shared obstacle.
$18.95
2-5 players · Ages 3+
4.71,559 ratings
Feed the Woozle 12 silly snacks like hairy pickles and fuzzy donuts before the snacks run out.
$24.95
Path-building for 2-4 · Ages 5+
4.83,175 ratings
Build a path from start to finish and beat the Ogre to the treasure, working together as a team.
$19.95
2-4 players · Ages 4+
4.72,272 ratings
Rescue dinosaurs from a rumbling volcano by remembering what is hidden under the fern tokens.
$16.69$19.9516% off
4 maze boards, A to D · Ages 6+
4.71,271 ratings
A two-sided magnetic maze where teammates can move your gnome through walls only you cannot pass.
$24.95
Beanbag banana included · Ages 2+
4.83,549 ratings
A first game that gets toddlers hugging, hopping and marching with a grown-up, with a beanbag banana to toss and catch.
$19.99
108 wooden tiles · Ages 6+
4.818,135 ratings
The tile-matching classic: build lines by color or shape and score as you go. Rules take a minute to teach, and the strategy goes deep.
$19.99
Twelve shelves, from first games for two-year-olds to grown-up party night.












Most of the board games here are cooperative. Players beat the game, not each other, so the four-year-old and the seven-year-old can sit at the same board without tears at the end.
Each game carries a skill on its box: counting, color matching, memory, turn-taking, early reading. The fun comes first, but the skill is always there, quietly doing its job.
Most games teach in a few minutes and play in fifteen. Even the simplest ones leave room for the table to decide together where to move next.
Next to the board games sit floor puzzles, reusable sticker totes, sticker activity books, lock-and-key diaries and party favors, plus MindWare brain games for older kids.
Every shelf leans on a different set of skills. Here is what shows up most.
The game that started a lot of family game nights
Mother Hen has lost her chicks, and the whole table walks her around the farmyard to bring them home. Spin, count the spaces, move the hen, and collect that many chicks for the coop.
There is no first place and no last place. The fox spinner can take a chick back out, which gives even three-year-olds a small, friendly moment of suspense. Counting practice happens on every single turn.
4.72,164 ratings
$15.99

Quoted as written by buyers of these games, puzzles and diaries.
This is a cute game that my three-year-old grandson absolutely loves. It's simple enough for young kids to understand, and we enjoy playing it together. The cooperative aspect is nice since we're all working toward the same goal rather than competing. It's become one of our go-to games during visits.
This is a lovely cooperative game. It's so nice to be able to play something with a group of 5 year olds and know there will be no tantrums because no one person can lose - every wins or loses together as the objective has to be achieved (or not) as a team. A great idea and the silly "yucky" foods the woozle likes are also very funny when you're 5!
I love this company and so many of their games - the concept of cooperative board games is so great for young learners! The game is so easy to set-up, and each time you play will be different. My students are happy to play this, sometimes multiple times because it's always different.
Got this cute game for my 2 yr old granddaughter last Christmas. There aren’t many games specifically for 2 and up. This game has been so much fun fun! She loves it still at 3. It’s easy to play, has movement. Silly and fun. Great quality, and perfect first game. We now play Candy Land and Cooties too. But she still loves this one.
We got this for our grandson who’s 7. Perfect for him and his “secrets”. The 2 keys are small so putting them on a ribbon, string, keychain, etc. helps to find them and make sure you keep one in a safe place in case the other one’s lost.
This is an awesome puzzle for my 3 year old. I never review things, but this is really is terrific. The shapes of the pieces and the puzzle are unique and thus, it is more interesting for a kid her age, but still a challenge. We’re really enjoying it. Will probably buy another one of these.
A practical cheat sheet from the round table: what to buy for each age, for each kind of afternoon and for each budget.
At this age a game is really a shared activity with a grown-up. Monkey Around and Duck Duck Dance turn every turn into a movement (action cards call for hugs, high fives, hops and marches; movement dice set the dance), so nobody has to sit still or read. Seek-a-Boo has 72 big picture cards that work for naming things long before a child can play memory properly.
Look for chunky pieces, one simple action per turn and a game that ends in under ten minutes. Everything on the first games shelf is built that way.
This is where the classics live. In Count Your Chickens! the whole table counts squares together to bring the chicks home before the fox gets there; in Hoot Owl Hoot! players match colors to fly the owls back to the nest before sunrise. Nobody beats anybody, so a four-year-old and a seven-year-old can play the same box without tears.
For letters and numbers, Alphabet Soup and Math Sandwich teach through play rather than drills. Puzzles at this age should be big: the jumbo floor puzzles from 35 to 51 pieces cover a patch of floor about three by two feet.
Kids now enjoy a little tension. Gnomes at Night has two players moving linked magnetic gnomes through a two-sided maze where each player sees only their own side, which is a brilliant game for siblings who argue. Qwirkle (108 wooden tiles, matching colors and shapes) is the most common first strategy game in a family cupboard, and grown-ups keep playing it after the kids go to bed.
For quiet time, the seek-and-find glow puzzles with 100 pieces and the 3D suction-cup puzzles give a real sense of finishing something big.
Solo brain teasers such as Marble Circuit and Q-bitz Solo come with numbered challenge cards that get harder as you go, and the answers are included. For a crowd, PicWits! and The How I Survived Card Game make the whole table laugh. Two Shenanigames titles on the party shelf are marked 21+ and belong on the grown-ups' shelf.
Siblings of very different ages: choose a cooperative game, since everyone wins or loses together. Car rides and flights: the reusable sticker totes fold flat, the clings go back on the board, and nothing rolls under a seat; Travel Qwirkle comes in a pouch. A classroom or a big family table: Holiday Bingo seats up to 28 players, and the valentines come in packs of 28, the size of a typical class list.
A child who likes to keep things private: a lock-and-key diary with two keys, or the Top Secret diary with an invisible ink pen.
Under $15: sticker totes, most diaries, Qwirkle Rummy and several valentines packs. From $15 to $25: almost every cooperative board game and floor puzzle. From $25: the bigger sets such as Giant Feed the Woozle, the Qwirkle editions with trays, magnetic pattern blocks and the Marble Circuit deluxe set. The whole-kingdom page has a price filter that sorts all 208 items into these three groups.
Read the rules alone first; most Peaceable Kingdom rule sheets are short. Play an open practice round where everyone can see everything and talk about their moves. Let the oldest child explain rather than play for the youngest. Stop while everyone is still having fun, and keep the box on a low shelf so kids can ask for it again. When a game is lost, lose it together: that is the whole point of the cooperative design.
Quick answers about ages, rules and what to pick first.
The range starts at age 2 with first games played alongside a grown-up and runs to ages 8 and up with MindWare strategy titles. Most of the cooperative board games sit between ages 3 and 7.
A game where all players are on the same team. Everybody works together to reach the goal before the game wins, so the whole table either celebrates or tries again together.
Yes. Because no single child loses, there is no one to blame or tease. Kids still feel suspense, and they practice handling a near miss as a group.
Count Your Chickens!, Hoot Owl Hoot! and Feed the Woozle are popular first board games. For a 2-year-old, look at the first games shelf: Monkey Around, Acorn Soup and Duck Duck Dance.
Most preschool titles use colors, pictures and spinners instead of words, so pre-readers can play. Learning games such as Alphabet Bingo are designed to build early reading.
Teachers and therapists use them for small groups because the rules are short, the turns are quick and the cooperative goal keeps every child involved.
Most preschool and early-elementary games run about 10 to 20 minutes, which is the sweet spot for short attention spans. Strategy titles for older kids run longer.
Every button on this site takes you to the official listing at our partner store, which sells, ships and handles returns and warranty for every order.
Kids who play well together play well in the world. Pull up a chair, pick a box and let the whole table win.
